Changelog

What's new in Grymheld, version by version.

v0.35latest9 July 2026
  • NewThe game has a new name: Grymheld (formerly Realms of Iron) — same game, fresh identity and logo
  • NewNew home on the web: grymheld.com
  • NewOn mobile, the top bar now shows the Grymheld logo instead of the name
v0.348 July 2026
  • NewThe attack screen now warns how heavy your troop losses are likely to be, based on the power gap with the target — from minimal to heavy, or a likely defeat
  • NewThe Raid List now shows each target's difficulty level, colour-coded
  • NewNew quest before the Academy: develop your economy (Sawmill, Quarry, Iron Mine, Farm and Market to level 10) so you're ready for the endgame
  • NewThe Medium-village quests now explain how to grow your resource production and use Auto-balance to fund a bigger army
  • NewKnowledge Books now drop more often from raids
v0.337 July 2026
  • FixLaunching the Raid List no longer fires a second attack at a target you're already attacking (e.g. a manual attack still in flight) — that target is skipped instead of being hit twice
v0.327 July 2026
  • FixAI zone waves are now sized to the garrison defending that zone (what actually resists), not to your entire army — so a properly garrisoned zone is defendable instead of being steamrolled. Your total army still decides which wave ratings can appear; a Watchtower and a stationed General make a real difference
  • FixZone defence reports now show the defending garrison and the real Attack/Defence power (they were blank / showing 0), and the enemy's survivors are counted correctly
v0.317 July 2026
  • NewAI attacks on your map zones now scale to your strength: below a certain army power you won't be raided at all, and tougher (Moderate / Powerful) waves only start once your army can handle them — no more getting wiped by a Powerful assault in your first days
  • FixForum quests reworked: you're guided to introduce yourself on the Flood board first (with an explanation of the Flood vs Topics boards), then to read a Topic — and simply reading one is now enough (a welcome topic is always there to read)
  • FixThe “read a combat report” quest now completes when you actually open a report, not just by visiting the Reports page
v0.307 July 2026
  • NewYou can now send your General to defend a map zone: toggle “Deploy General” when garrisoning or reinforcing a zone. While stationed it strengthens the zone's defence (its power and Attack/Defence bonuses apply when the zone is attacked) and it becomes unavailable elsewhere. It returns home — available again — if the zone is lost or you recall the garrison
v0.297 July 2026
  • NewAI villages are much tougher: Medium garrisons are twice as large, Hard three times, Very Hard four times, and Fort Karrath five times — including the villages already on your map
  • NewNew endgame economy quest line before the Hard villages: push your Keep to level 10, build the Academy, then the Gold Mine — the strong Gold income you'll need to sustain an elite army against the tougher villages
  • NewCombat reports now show how much your General adds — its power bonus and its Attack/Defence % multiplier — in the summary and in the combat details, so you can see your gear's real impact. The General page shows the same Attack/Defence bonuses
  • NewThe two Forum quests (read a topic, introduce yourself) now appear much earlier so you discover the community sooner
  • NewThe in-game Guide now lists every quest with its objective and reward
  • FixFixed a bug affecting quest claiming: a quest could appear already completed — or get skipped — without you finishing it (notably around Fort Karrath). Claiming now always checks the objective is truly done first
v0.286 July 2026
  • NewRams and catapults are now proper siege artillery: they knock down the enemy's Rampart before the clash — every 25 siege units destroys 1 Rampart level — which lowers the defender's defence bonus for that assault (win or lose). The wall stays down until rebuilt (AI villages restore it on respawn), and the combat report shows how many levels were destroyed
  • FixCatapults no longer destroy a random building; the ram's old ×2-vs-Rampart bonus is replaced by this wall-breaking. The attack screen's defence estimate now accounts for the siege you're bringing
v0.276 July 2026
  • FixAI villages on the map now show their real race — the one that actually determines their troops — instead of a race guessed from map position. A village's displayed race and its army now always match
v0.266 July 2026
  • NewBeating the first Medium, Hard and Very Hard village now grants a General item — Powerful, Legendary and Unique respectively. A new Very Hard quest was added just before Fort Karrath (rewards a Unique item)
  • NewThe General's inventory now holds 80 items (up from 40)
  • NewQuest reward items are now shown in their rarity colour, so you can see what's at stake
  • FixDaily challenges could show a Claim button that did nothing after you'd completed them — the daily window now matches the server, so challenges claim reliably (they reset at midnight UTC)
  • FixYour General can no longer be sent into two attacks at once (a raid-list launch followed by a manual attack could double-deploy it)
  • FixTranslated a few remaining French words in the interface (map zone resources, equipment slots, daily challenge counters)
v0.256 July 2026
  • FixQuest pop-ups no longer reappear on every page change — each shows once, and you can re-open the current quest anytime from the Village quest widget
v0.246 July 2026
  • NewGeneral equipment rebalanced: item power numbers are smaller and the General is less dominant in battle — your troops matter more. An item's resale value is now half its power
  • NewEquipment icons refreshed — chest armour shows a shirt, shields show a shield
  • FixThe "Daily Rewards" and "Know Your Production" quests can no longer be claimed without actually claiming your daily bonus / opening the Food production breakdown
  • FixThe ⚖ Auto-balance button no longer appears when the cost is larger than your warehouse can ever hold
  • FixThe "First Blood" quest now clearly reminds you to deploy your General, and the Raid List quest now comes earlier in the tutorial
  • FixTranslated a few remaining French words in the interface (map zone resources, equipment slots)
v0.236 July 2026
  • NewEach race now fields its own army! Humans, Elves, Orcs and Goblins have distinct units with their own stats, costs and abilities — pick a race, pick a playstyle: balanced Humans, fast and elusive Elves, brutal Orc pillagers, or a cheap disposable Goblin swarm
  • NewAI villages and enemy warhosts now fight with their own race's units too
  • NewThe race picker and the Units documentation now spell out each race's strengths and weaknesses
v0.226 July 2026
  • FixQuest numbers now match the order quests appear in
v0.215 July 2026
  • NewNew quest "Smart Trading" that walks you through the ⚖ Auto-balance button
  • NewNew quest "Raiding Routine" to get you setting up a 5-target Raid List and launching it in one tap
  • NewDocumentation: added a section explaining siege reinforcement waves
  • FixIncoming AI sieges now show on your Village page too, and siege reports name the attacking race (e.g. Orc Warband) instead of "Unknown"
  • FixFixed a server error when attacking a zone held by an AI army — you can now retake conquered zones normally
v0.205 July 2026
  • NewEnemy warhosts — Humans, Elves, Orcs or Goblins — now besiege your controlled zones once or twice a day (daytime only). You're warned when they set out and can watch them approach
  • NewFacing a siege, you can reinforce the garrison, send scouts to assess the incoming army (and spot any reinforcements), or retreat
  • NewRepel a siege for big rewards: resources, gold, General XP, equipment, Knowledge Books, and exclusive siege trophies. Powerful assaults may bring a second wave for even greater spoils
  • NewRetreating saves your army but concedes the zone to the enemy and locks you out of re-colonising that spot for 5 days
v0.194 July 2026
  • NewNew ⚖ Auto-balance button on buildings and troops: when you have enough resources overall but are short on one, it runs the Market exchanges for you (same fee) so you can afford the upgrade or training. Requires the Market
  • NewTroop training now shows the real total cost for the quantity you enter, and highlights any resource you're short on
v0.184 July 2026
  • FixThe AUTO attack button no longer fills your army with siege units (Rams, Catapults) — they're kept for demolishing buildings and can still be added manually
v0.174 July 2026
  • NewNew Raid List: save up to 5 favourite AI targets with their troop loadout (and optionally your General) and launch them all with a single button, managed from the Map
  • NewBefore and after launching, each target shows its status — ready, respawning, General busy, or not enough troops — and unfundable/undead targets are skipped automatically
v0.164 July 2026
  • NewThe Warehouse can now be upgraded up to level 15 for much larger storage
  • NewSpy reports now reveal the resources available to loot, not just enemy troops
  • NewYour General's inventory is now capped at 40 items — when full, new loot is lost and you're alerted in-app, plus push/email if enabled (configurable in Account settings)
  • NewThe daily login banner now shows a countdown to your next bonus
  • NewA counter on the Quests menu shows how many daily challenges are left
  • NewAdded a "See General" shortcut from the Village page
  • FixCleaner top bar and fixed the building level badge wrapping on some cards
v0.154 July 2026
  • FixFixed the quest "First Soldiers" reward item not appearing in your General's inventory
  • NewTwo new early quests: claim your daily login bonus, and read your production breakdown
  • NewVillage difficulties are now colour-coded in quest text, matching the Map
  • FixReworded several quests for clearer guidance (raiding, spying, looting items)
v0.144 July 2026
  • NewKnowledge Books now drop far more often from Easy, Medium, Hard and Very Hard villages — the tougher the target, the better the odds
v0.134 July 2026
  • NewThe Academy now has levels — raising it unlocks deeper Gold Mine and Farm (Irrigation) upgrades
  • NewKnowledge Books can now drop from a raid in addition to your General's loot, not instead of it — and drop a little more often
  • NewCombat reports now show the Knowledge Book gained from a raid
v0.124 July 2026
  • NewNew Academy building (unlocks at Keep 10) — spend Knowledge Books, looted from tougher villages, to research late-game upgrades
  • NewIrrigation research — push your Farm all the way to level 15 for a much larger food supply
  • NewNew Gold Mine building — produces far more Gold than the Market, but burns Wood and Iron to run
  • NewResource breakdown now splits Gold between Market and Gold Mine, and Food between Farm and Irrigation
v0.114 July 2026
  • FixEquipment and quest reward items now sell for significantly more gold at the Market
  • FixIncreased the sell value of junk items
  • FixRealigned the sell value of items you already owned to the new rates
  • FixRemoved misleading item descriptions that promised effects with no in-game impact
  • NewRewrote the in-game Guide: full item list coloured by rarity, plus corrected building, unit, combat, General and map details
v0.103 July 2026
  • NewNew Forum — a free-chat "Flood" board alongside "Topics", with unread-message notifications and per-board counters
  • NewFlag button to report a message to the moderators
  • NewTap a resource at the top of the page to see a full production breakdown: base output, bonuses, and troop consumption
  • NewDefeating Fort Karrath now grants a Unique item reward
  • FixFixed a bug that could create duplicate combat reports and grant loot twice
  • FixFixed garrison troops taking too long to return home
  • FixFixed temporary bans not being lifted at the expected time
  • FixRebalanced item power across rarities
  • FixRemoved item bonuses that had no in-game effect, and refreshed the in-game guide and roadmap
v0.9July 2026
  • NewDaily challenges — 3 challenges per day (combat, economy, social) with server-side verification and x5 rewards
  • NewBuy Me a Coffee support link + in-game quest to support development
  • FixQuest counters (items sold, resources traded) moved from localStorage to Supabase — no more client-side manipulation
  • Newdaily_events table for scalable per-action tracking (trades, sells, unit training)
v0.8June 2026
  • NewZone control system — garrison troops on the map to claim strategic territories
  • NewGeneral system — equip helmets, weapons, armour; earn XP in battle; rare item drops
  • NewGeneral inventory with rarity tiers (Common → Legendary) and sell-for-gold mechanic
  • NewCombat reports with full breakdown: troops sent, losses, loot, General XP gain
  • NewMarket — resource exchange with gold fee and item sell tab
v0.7June 2026
  • NewForum — topics, replies, soft delete, report system, admin moderation
  • NewEmail system — confirmation, forgot password, combat alerts, storage alerts, streak reminders
  • NewBan system — email-unconfirmed auto-ban, moderation bans with expiry
  • NewRankings page with live leaderboard (score = Σ building levels × 100)
v0.6June 2026
  • NewDaily login streak with 7-day reward cycle and day-30 legendary chest
  • NewQuest system — 59 quests across 16 phases guiding players from first building to PvP
  • NewQuest popup notifications on quest completion
  • NewPWA support — installable on mobile and desktop, push notifications for combat & storage
v0.5June 2026
  • New4 playable races: Humans, Elves, Orcs, Goblins
  • New12 building types with upgrade queue and construction timers
  • New7 unit types: Militia, Archers, Cavalry, Veterans, Scouts, Rams, Catapults
  • NewSpy mechanic — send scouts to reveal enemy troops before attacking
  • New50×50 map with 5 AI difficulty tiers (Very Easy → Very Hard) and Fort Karrath final boss
  • NewCombat engine with AI Edge Functions — losses, loot, building damage on defeat
Project started — June 2026